

Lighting can be especially difficult to get right in these 2D settings, but the developers manage to pull it off convincingly. Backgrounds can seem to stretch on forever, while the foregrounds compliment the visuals and are rarely intrusive. Environments are especially well done, with an expert use of layering to create the illusion of a vast space. The hand drawn artstyle is wonderfully executed, helping bring this cruel world to life. Don’t let the hand drawn artstyle and cute rats fool you: Tails of Iron presents a brutal adventure. This world inhabited by anthropomorphic creatures is certainly grim, where the horrors of war have left the streets caked with blood, and a cloud of despair hovers ever so ominously over the kingdom. Tails of Iron can be brutal, both in its game play and its presentation.

Tails of Iron’s premise of rats versus frogs makes for a great fairytale, with whimsical characters and an imaginative setting, but don’t be deceived by some of its cuter themes. As the new ruler of a besieged kingdom, it is your task to reclaim the throne and defeat the insidious toads once and for all. However, Redgi’s coronation is cut short by a violent invasion by the vengeful frogs. Although Redgi is much smaller than his brethren, he proves himself to be the most capable amongst his siblings. Now in his old age, Ratticus looks for a successor to pass on his crown. Long ago, Redgi’s father drove the vicious Frog Spawn out from the land, and built a glorious kingdom upon the liberated territory. The second game coming from Odd Bug Studio, this action adventure RPG casts players as Redgi, the youngest and smallest child of the great king Ratticus. Prince Redgi kneels before his father, King Ratticus. Tails of Iron may very well become one of those games. Titles such as Hollow Knight, Dead Cells, and Salt and Sanctuary have wowed gamers, and in many ways surpassed their inspiration to become notable games in their own right. Far too often, this expression sets the gamer up for disappointed, especially when it comes to indie games.īut every now-and-then a game will come along that honors that “ Soul’s like” description and manages to exceed expectations. Too many times it’s simply a marketing phrase, an attempt to capitalize on the successful Dark Souls franchise by making a loose comparison. In recent years, the term “ Soul’s like” has come to mean any number of things, from games that have punishing difficulties, to action RPGs that take place in a vague, open world.
